We Dwell in Possibility as queer gardening simulation
all drawings by Eleanor Davis"We Dwell in Possibility" (WeDIP) is a new queer gardening simulation game about planting bodies and ideas, and watching them grow into a kinetic landscape. You can...
View Article"Quake Renaissance" for Rock Paper Shotgun
For Rock Paper Shotgun, I recently wrote a three-part series "Quake Renaissance".Part 1 is an industry history of Quake's cursed development at id Software, Part 2 is a primer to 25 years of Quake...
View Articlenew Quake map: Tell Me It's Raining
This post spoils what happens in my Quake map. If you care about that, then you should play it first.NOTE: there are reports that my map crashes FTE Quake, so make sure you use Quakespasm or vkQuake to...
View ArticleThe Forgotten City (2021) revisited
I've written previously about murder in Skyrim, epic Skyrim fan game Enderal, and a very bushy Skyrim mod called The Forgotten City. Since then, the mod makers have remade it into a UE4 standalone time...
View ArticleDeathloop deconstruction / design thoughts
SPOILER WARNING: this post spoils levels, main quests, and gameplay systems in DeathloopI guess this post is my contribution to Deathloop discourse. This is similar to my tactics games writeup and...
View Articlenew Quake map: "When There Were Wolves"
I made another Quake map, this time in collaboration with fellow mapper @mrtaufner for the 2021 Quake community Xmas Jam. Taufner handled the initial blockout and gameplay, while I did the art pass and...
View ArticleResolutions, 2022
Well, 2021 was a year, huh? Here's the work in 2022 that I'm looking forward to:Release 1+ gay sex games. I have two projects that have been perpetually stuck at ~95% complete, and two that are 50%...
View ArticleDarner's Digest, vol. 3: on the Yarn Spinner v2.0 release + a YS primer
Darner's Digest is a series of blog posts about Yarn Spinner, a free open source Unity dialogue tree plugin.On December 21st, 2021, the Yarn Spinner project finally made its public YS v2.0 for Unity...
View Articlenew Quake map: "Heart Like A Bird's Nest"
Heart Like A Bird's Nest is my new Quake map made for the weekend level design jam "Quake Speedmap Snack Pack 2" organized by Fairweather a few weeks ago.This jam placed specific constraints on...
View Articlenew Quake map: The Close And Holy Darkness
This post spoils what happens in my Quake map. If you care about that, play it first.I made another Quake map -- this one was for a map jam called Retro Jam 7, where we all spent 2 weeks making level...
View ArticleWhy I still use Unity
There's been some game dev twittering about Unity vs. Unreal lately. Why use Unity when Unreal is better?The basic consensus is that Unity's advantages have been crumbling for years, and its attempt to...
View ArticleLogjam as mourning wood
Logjam by Robert YangLogjam is the latest in my gay sexuality series -- a short small game about a middle aged lumberjack daddy processing wood and other hard things. It's about forestry, masculinity,...
View ArticlePostcards from Quakeland, 2022
Some random notes and thoughts from Quake modding land, in this cold wintery June of 2022:Community HubsOfficial ModsThe Future of My Quake MapsCOMMUNITY HUBSSince February 2022, I've been acting as...
View ArticleZugzwang as a pole dance upward unto heaven
Zugzwang by Robert YangThis post details my process and intent for making my new release Zugzwang (pronounced in German like /ts'OOK-ts'VAHng/) a tactical sex dungeon roguelike cum ritual game.I first...
View Articlenew Quake map: Breakfast Under The Balloons
I made a new single player Quake 1 map called "Breakfast Under The Balloons" for the community map pack Coppertone Summer Jam 2, where mappers were encouraged to make sunny summer-y themed maps using...
View Article"Voluntary Attempts to Overcome Necessary Obstacles" at EFA Project Space,...
My gay historical bathroom cruising game "The Tearoom" is part of a new upcoming group exhibition "Voluntary Attempts to Overcome Necessary Obstacles" at the EFA Project Space in New York City, curated...
View Articlenew Quake map: There's a Certain Slant of Light
These are design notes about my process and intent, and it may spoil what happens in the level.I made my new single player Quake map "There a Certain Slant of Light" for the Quake Brutalist Jam, a 2...
View ArticleIndie game capsule reviews: Immortality, Wayward Strand, Cult of the Lamb,...
SPOILER WARNING: I keep specific story spoilers vague, but I do have to talk about what happens in the games somehow. So I still kinda spoil the player progression / interactive arc. Sorry.What are...
View ArticleThat Lonesome Valley as cowboy coin crusher
SPOILER WARNING: This post spoils what happens in my new game That Lonesome Valley. If you care about spoilers, play it first. It'll take about 30 minutes.CONTENT WARNING: This post contains discussion...
View ArticleUnity WebGL tips / advice in 2023
I recently released a Unity WebGL game and the process was a bit painful. Here's what I learned...In summary: I was using built-in pipeline and didn't try URP. (HDRP is definitely out of the question...
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