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Zobeide at Lunarcade Sydney, August 3-9

Zobeide will have its public debut in Lunarcade at Serial Space, running from August 3rd - 9th. The Facebook thing is here if you're into that. Here's the scoop:Exploration is a universal subtext in...

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"March" by Mindful XP

"March" is a first person art-platformer in your browser (never thought I'd type that) about a relationship by some students at Carnegie Mellon. Brief spoilery review after the jump.So, I feel that...

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"Lighting Design for Level Designers" @ GDC Europe 2012 / 1st Annual Radiator...

I'll be speaking at GDC Europe this year on "Lighting Design for Level Designers" at 5:30 PM on Tuesday, August 14th. That's in about 3 weeks! Yikes.The session will focus on lighting patterns and...

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Thief 1's "Assassins" and environmental storytelling.

Thief 1 and 2 didn't have an "open world" structure. They got around this constraint (and arguably, surpassed the "open world" as an organizing principle) by inventing their own level design...

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"Mission Improbable" by Magnar Jenssen and Rick D

It's fascinating how two of the most polished Half-Life 2 single player campaigns (Magnar and Rick's newly released Mission Improbable and Adam Foster's MINERVA: Metastasis) totally ignore the gravity...

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The Best Unity3D Tutorial Writer In The World

I hate video tutorials; they're slow, you have to consume them linearly / it's hard to skip around, and frankly I just don't think they add much unless cursor movements really matter, as in a ZBrush...

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On "Gaymercon"

The main perpetrators behind pushing "video game players as a political identity," or the existence of "gamers," are the industries and companies who seek to profit from it. I have no objection to...

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How to dig holes in Unity3D terrains.

Say you're making a Unity game that takes place in a large landscape dotted with windmills, and some of these windmills have tunnels that lead underground. But in Unity, the terrain collider is...

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"In Ruins" by Tom Betts

"In Ruins" is a first person procedural platformer-explorer thing. Spoilery critique after the jump:GOOD: Freaky white flame jet particle systems. Procedural UVs. A pretty robust procedural level...

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The flat as art; the aesthetics of UV maps.

So the celebration of visual arts in video games like "Into the Pixel" is cool in one sense, but a little dishonest in another -- concept art is not video game art -- that is, it's not the art asset...

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BRB. GDC Europe.

Blog updates are on the backburner for this week... I'm currently in Cologne, partying the only way Europeans know how / crunching on the last touches on my slides. I recently ran through the whole...

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GDC Europe diary

I heard a story about how a certain indie developer fled from an angry mob.He and a friend wanted ice cream, so they went to a remote island famous for ice cream.Unfortunately, he ended up punching a...

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Thirty Flights of Loving, by Brendon Chung.

The first time it happened was in late 2004.It was 4 AM and I had just completed the "Cradle" level of Thief 3 -- and its complete conceptual brilliance, a ghost story where you must become a ghost,...

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The Company of Others.

Very few people read the dictionary for fun -- and generally, the people who refer to it as some sort of authority on language, well -- very few people read those people for fun either. They are the...

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Where My RomComs At?

This is a post for the "New Horizons" blog round table thing at Critical Distance.Literature, music, theater, and film all have long traditions of the "romance" -- and specifically in the Western...

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Levels to Look Out For, September 2012

Hey, I just remembered to do these again, so here's some recent work-in-progress environment art / level design deserving of your notice:Victorian City by Marc ThompsonI always thought art deco was a...

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What I'm Working On Right Now

So after coming back from Europe last month, I thought about why I haven't been good at finishing things these past few months, and I've decided to try making something different in a different way,...

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Greenlight, briefly.

$100 is not a huge amount of money to me. It's okay if it's not a lot of money to you either. Being rich and having privilege is not a crime -- however, being oblivious and insensitive is a crime, or...

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Excavating Adam Foster

I'm approaching my Someplace Else port to Source very differently from how I approached my early work on the Anomalous Materials chapter of Black Mesa Source. There, I felt I had significant license to...

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"Do you think shooters take themselves too seriously?"

I was asked my opinion on this very important topic (?!) for a Kotaku piece and given the editorial constraints, the author chose to quote only the first paragraph -- which is understandable, it's a...

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