Zobeide at Lunarcade Sydney, August 3-9
Zobeide will have its public debut in Lunarcade at Serial Space, running from August 3rd - 9th. The Facebook thing is here if you're into that. Here's the scoop:Exploration is a universal subtext in...
View Article"March" by Mindful XP
"March" is a first person art-platformer in your browser (never thought I'd type that) about a relationship by some students at Carnegie Mellon. Brief spoilery review after the jump.So, I feel that...
View Article"Lighting Design for Level Designers" @ GDC Europe 2012 / 1st Annual Radiator...
I'll be speaking at GDC Europe this year on "Lighting Design for Level Designers" at 5:30 PM on Tuesday, August 14th. That's in about 3 weeks! Yikes.The session will focus on lighting patterns and...
View ArticleThief 1's "Assassins" and environmental storytelling.
Thief 1 and 2 didn't have an "open world" structure. They got around this constraint (and arguably, surpassed the "open world" as an organizing principle) by inventing their own level design...
View Article"Mission Improbable" by Magnar Jenssen and Rick D
It's fascinating how two of the most polished Half-Life 2 single player campaigns (Magnar and Rick's newly released Mission Improbable and Adam Foster's MINERVA: Metastasis) totally ignore the gravity...
View ArticleThe Best Unity3D Tutorial Writer In The World
I hate video tutorials; they're slow, you have to consume them linearly / it's hard to skip around, and frankly I just don't think they add much unless cursor movements really matter, as in a ZBrush...
View ArticleOn "Gaymercon"
The main perpetrators behind pushing "video game players as a political identity," or the existence of "gamers," are the industries and companies who seek to profit from it. I have no objection to...
View ArticleHow to dig holes in Unity3D terrains.
Say you're making a Unity game that takes place in a large landscape dotted with windmills, and some of these windmills have tunnels that lead underground. But in Unity, the terrain collider is...
View Article"In Ruins" by Tom Betts
"In Ruins" is a first person procedural platformer-explorer thing. Spoilery critique after the jump:GOOD: Freaky white flame jet particle systems. Procedural UVs. A pretty robust procedural level...
View ArticleThe flat as art; the aesthetics of UV maps.
So the celebration of visual arts in video games like "Into the Pixel" is cool in one sense, but a little dishonest in another -- concept art is not video game art -- that is, it's not the art asset...
View ArticleBRB. GDC Europe.
Blog updates are on the backburner for this week... I'm currently in Cologne, partying the only way Europeans know how / crunching on the last touches on my slides. I recently ran through the whole...
View ArticleGDC Europe diary
I heard a story about how a certain indie developer fled from an angry mob.He and a friend wanted ice cream, so they went to a remote island famous for ice cream.Unfortunately, he ended up punching a...
View ArticleThirty Flights of Loving, by Brendon Chung.
The first time it happened was in late 2004.It was 4 AM and I had just completed the "Cradle" level of Thief 3 -- and its complete conceptual brilliance, a ghost story where you must become a ghost,...
View ArticleThe Company of Others.
Very few people read the dictionary for fun -- and generally, the people who refer to it as some sort of authority on language, well -- very few people read those people for fun either. They are the...
View ArticleWhere My RomComs At?
This is a post for the "New Horizons" blog round table thing at Critical Distance.Literature, music, theater, and film all have long traditions of the "romance" -- and specifically in the Western...
View ArticleLevels to Look Out For, September 2012
Hey, I just remembered to do these again, so here's some recent work-in-progress environment art / level design deserving of your notice:Victorian City by Marc ThompsonI always thought art deco was a...
View ArticleWhat I'm Working On Right Now
So after coming back from Europe last month, I thought about why I haven't been good at finishing things these past few months, and I've decided to try making something different in a different way,...
View ArticleGreenlight, briefly.
$100 is not a huge amount of money to me. It's okay if it's not a lot of money to you either. Being rich and having privilege is not a crime -- however, being oblivious and insensitive is a crime, or...
View ArticleExcavating Adam Foster
I'm approaching my Someplace Else port to Source very differently from how I approached my early work on the Anomalous Materials chapter of Black Mesa Source. There, I felt I had significant license to...
View Article"Do you think shooters take themselves too seriously?"
I was asked my opinion on this very important topic (?!) for a Kotaku piece and given the editorial constraints, the author chose to quote only the first paragraph -- which is understandable, it's a...
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