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Why I still use Unity

There's been some game dev twittering about Unity vs. Unreal lately. Why use Unity when Unreal is better?The basic consensus is that Unity's advantages have been crumbling for years, and its attempt to...

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Logjam as mourning wood

Logjam by Robert YangLogjam is the latest in my gay sexuality series -- a short small game about a middle aged lumberjack daddy processing wood and other hard things. It's about forestry, masculinity,...

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Postcards from Quakeland, 2022

Some random notes and thoughts from Quake modding land, in this cold wintery June of 2022:Community HubsOfficial ModsThe Future of My Quake MapsCOMMUNITY HUBSSince February 2022, I've been acting as...

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Zugzwang as a pole dance upward unto heaven

Zugzwang by Robert YangThis post details my process and intent for making my new release Zugzwang (pronounced in German like /ts'OOK-ts'VAHng/) a tactical sex dungeon roguelike cum ritual game.I first...

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new Quake map: Breakfast Under The Balloons

I made a new single player Quake 1 map called "Breakfast Under The Balloons" for the community map pack Coppertone Summer Jam 2, where mappers were encouraged to make sunny summer-y themed maps using...

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"Voluntary Attempts to Overcome Necessary Obstacles" at EFA Project Space,...

My gay historical bathroom cruising game "The Tearoom" is part of a new upcoming group exhibition "Voluntary Attempts to Overcome Necessary Obstacles" at the EFA Project Space in New York City, curated...

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new Quake map: There's a Certain Slant of Light

These are design notes about my process and intent, and it may spoil what happens in the level.I made my new single player Quake map "There a Certain Slant of Light" for the Quake Brutalist Jam, a 2...

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Indie game capsule reviews: Immortality, Wayward Strand, Cult of the Lamb,...

SPOILER WARNING: I keep specific story spoilers vague, but I do have to talk about what happens in the games somehow. So I still kinda spoil the player progression / interactive arc. Sorry.What are...

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That Lonesome Valley as cowboy coin crusher

SPOILER WARNING: This post spoils what happens in my new game That Lonesome Valley. If you care about spoilers, play it first. It'll take about 30 minutes.CONTENT WARNING: This post contains discussion...

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Unity WebGL tips / advice in 2023

I recently released a Unity WebGL game and the process was a bit painful. Here's what I learned...In summary: I was using built-in pipeline and didn't try URP. (HDRP is definitely out of the question...

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Double Fine PsychOdyssey recaps / viewing guide, episodes 01-17

Last month, game industry documentary makers 2 Player Productions debuted a massive 32-part YouTube game dev doc series Double Fine PsychOdyssey, chronicling the development of Psychonauts 2 from its...

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The joys of the anti-farm sim: "Before the Green Moon" by turnfollow

SPOILER ALERT: This post SPOILS what happens in Before The Green Moon. I strongly recommend playing it first.Before The Green Moon (on Itch and Steam) is a post-apocalyptic indie Harvest Moon / Stardew...

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Design review of Redfall by Arkane Studios Austin

I completed the main campaign in Redfall (official site,Steam, also on Game Pass), a 4 player co-op open world shooter by Arkane Austin, who's mostly known for detailed single player story-filled...

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Design review of Against The Storm, by Eremite Games

Against the Storm by Eremite Games (Steam page, official site) is a popular 2.5D town-building run-based RTS with a Warcraft 3 inspired aesthetic and a deckbuilding meta-game progression.You spend an...

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new jam game: Where's the beef

I released a quick little jam game about 2 weeks ago, but I realized I never posted it here, so here it is:"Where's the beef is a silly little beef-finding web browser game made in zero hours for 0h...

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new Quake map: "Taught By Thirst" for Remix Jam

Taught By Thirst is a new Mesoamerican themed single player Quake map that I made for Remix Jam, a 3 week community level design event where we all adapted multiplayer maps from other games for Quake....

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Design review: Botany Manor as a quiet dark detective game

Botany Manor is a 3 hour first person puzzle game about growing plants while exploring a big beautiful fancy house that smells like British Bake-Off.The main design inspiration here is obviously Gone...

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On "Sudden Death" by Cecile Richard, nat_pussy, and isyourguy

As a fellow gay Australian Rules Football gamemaker, I am honor bound to write about Sudden Death by Cecile Richard and nat_pussy with help from isyourguy -- a 30-45 minute "romantic sports fiction"...

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"What's on your bookshelf" at Rock Paper Shotgun

Just a brief update here -- I recently had the honor of participating in Rock Paper Shotgun's "what's on your bookshelf" interview series.It's one of my favorite gaming journalism things happening at...

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New game announcement: "Tryhard" + "A Sportslike Manifesto"

Tryhard is an upcoming sports RPG about managing an underdog rugby club in New Zealand.We're still quite early in development. But for now, it'd really help us if you wishlisted the game on Steam or...

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The year of the blog? + how to easily put a Bluesky feed widget on your website

V Buckenham has declared that this is the year of the blog. I suppose I shall answer the call. It must be so.I used to blog with shocking regularity -- at my peak (or my lowest point?) I was writing...

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Radiator University, Spring 2025 course catalog

Welcome back to Radiator University! Although it's been 7 years since we last offered any courses, we wish to assure you that we're absolutely open for business and/or scholarship, thanks to a fresh...

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Tryhard devlog - about the setting, game world, and worldbuilding

Now that we’ve announced our upcoming game Tryhard (... WISHLIST ON STEAM?) I can talk more openly about our design and development process for it.Today's post is about the game's setting, world, and...

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Yep I'm at GDC 2025 (links / presskit / dance card)

Yep I'm attending GDC 2025. (For better or worse, I've made too many commitments to cancel.)The best way to contact me is to @ me on BlueSky or email me( yang.robert.w [AT] gmail ). You can also...

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Tryhard dev log - Cutscene and Game Scripting with Yarn Spinner v3.0 beta

In our upcoming game Tryhard, we have cutscenes and dialogue and level scripting like many other RPGs. This dev log is about how we’re implementing some of that stuff in the game. (Note that I'm...

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